Some context about the project
When I first moved to London I naively thought I'd walk straight into a great job. After all, I had experience working with Warner Bros., Disney, Cirque du Soleil and other major companies. The real world came at me quickly, and I soon realised I'd have to build things up from scratch.
Not a problem though. I wasn't going to sit idly by waiting for something to fall into my lap. I threw myself into side projects and freelance work, and Audio Steam was one of the most endearing to come out of that period.
Through a random Meetup event I met AriWorks, who specialised in writing code for music and sound engineering. We hit it off immediately and Audio Steam was born. One of the first augmented sound apps of its kind.
AriWorks brought the technical know how and I brought the world to life around it. I wrote the lore and designed the interface, drawing heavily from the steampunk movement and Jules Verne.
Photographing various objects and enhancing them in Photoshop, I built something that felt like a Victorian instrument that shifted and shaped the sounds around you through knobs and sliders, inviting the user to explore and experiment freely.
RIP Audio Steam. It looks extremely dated now, but it still has a special place in my heart.

Illuminati, eat your heart out. From a young age I've been drawn to secret societies and the occult. That mixture of science and magic is too compelling to ignore.
The symbols, geometry and meanings people have created over generations to explain the unexplained speaks volumes to a lot of designers.



